Skip to main content

Mistakes: Abandon, Scrap, Restart, or Push Forward

 Inevitably, mistakes will happen. 

Oops! Messed up again!

The worst kind are the ones that happen late in the game, just before deadlines, and it's just not going to work out. Often times, mistakes will cost you either time or money...but usually both. There are a few approaches to dealing with mistakes: 

Abandon

Abandon means stopping the project wherever it is but keeping what you have done so far. Maybe some parts came out very well and you can pick it up later when you have more time or experience. Often times this can happen because of a loss of interest in the character or subject matter. 

In my case, I have abandoned my Dalish Inquistor costume. I still have all the materials from all those years ago. 

I was stuck on this part.
I could not make the bodice look right and instead of making other parts of the costume, I set it aside for later. 
Another example was my Voltron Paladin costume. I made the under-armor, but then lost interest in the character. I used the materials I had gathered for other costumes. 

Scrap/Throw Away

Scrapping a project means you throw it away. It may be necessary if you don't have much in terms of storage space. If you know you are not going to continue with the costume or the pieces have just gone to pieces, then you make a decision not to continue. 

I only kept the helmet.

This was the unfortunate end for my Tali cosplay. It was practically finished too which is so sad. But pieces were already breaking on the costume as I put it on and a couple weeks later I had outgrown some of the pieces. I kept things around for awhile but eventually had to throw away most of this costume. I kept the helmet though because I was really pleased with how it came out. 

Restart

Taking it apart and trying again. I feel like I have done this with most of my knitting projects. This is most common when learning a new skill. This can be expensive both in terms of time and money, but the reward of learning from a mistake is priceless. Well...no it did cost something didn't it. 😅 

Again with Tali, this was my process for making the helmet and the arm armor. 

Styrene Arms - first attempt.
 
Remade with EVA and worbla.

Push Through

Sometimes you can't go back and you don't want to give up. You keep the mistake or find a creative solution. 

It's very clunky and warped, but I kept it.

It becomes the imperfection that gives the costume character. You'll know better for next time. 

And this concludes my short reflection on dealing with mistakes. 

Comments

Popular posts from this blog

Costume Design: Guiding Principles

Part of designing costumes is finding a way to pick from many solutions. Limiting these choices can be the art of design.  I have some of my own "Guiding Principles" or Design Principles when it comes to costume design. Some of these constraints are based on non-mutable factors. (Or currently difficult to change.) The fun ones are a bit on the arbitrary side. These are self-imposed limitations for the costume that as a designer I decide to apply to any given costume.  The point of these principles is to help you make a final decision if you are paralyzed by many choices. I may get hung up on some pretty silly things, so at the very least, this helps me move forward and kind of imply that I had a plan all along.  Immutable Design Principles We might run into some touchy subjects here but whatever, here we go! Immutable principles are either constraints your life situation has you in at any given time or core beliefs about what you wear. This can mean things like religious beli

Costume Fabric Cheat Sheet: How to Pick Fabric for your Costume

 In the previous post , I laid out how to describe different aspects of fabric when trying to find a good fabric for your costume. This post will go over ways to apply those terms and actually pick out a fabric for your costume. I will attempt to teach by examples.  4 Avenues of Research Cheat! I mean...look at other cosplays. You can often find images of photoshoots which make for better references than illustrations. If you are lucky, the costume maker may have posted a journal about how they made their costume or at least list the materials they used.  Check for Suggestions in Sewing Patterns Sewing patterns will list suggested fabrics to use for the costume. Pop those terms into a search engine and see the results.  Historical, Cultural, or Real Life Examples With a search engine or books, you can find out about how clothes were made back in the day or what materials are used around the world. You can also check the tags on your clothes to see what it's made of.  Narrow down to

Hakama Series - Hibakama (Scarlet Hakama)

The bright red hakama with a white kimono is a common sight in both anime and video game characters. Shrine maidens or Miko also wear this combination of colors when they work at Shinto shrines. Honestly, there is a LOT of history and cultural significance wrapped up in this one.  Anime/Games: Inuyasha, Genshin Impact, Sailor Moon,  So let's talk Design. Design Considerations Cultural Significance This is one I'd pay attention to if I was creating a character of my own. I assume that already created characters have had this research done and have taken their artistic license.  Some of the research taught me a few things: The color is technically scarlet or vermillion, not "red". 🤷 Miko are not part of the Shinto clergy. Sometimes they are just seasonal workers.  Generally, Miko are young women in their teens or early 20s. After a certain age, they wear different colors.  This was based on Heian nobility colors and fashions.  Color Like I said earlier, the color is ve