Skip to main content

Becoming a Centaur: Body Design Considerations

 Obviously one of the most challenging parts of the costume is the horse half. Horses are particularly tricky creatures to recreate. There are a few ways to make it more accessible or challenging depending on what you want to do and what your skill level is. 

To make the costume as convenient as possible, you want to make sure the horse half stays light-weight and balanced. 

Inspiration References

First, let's consider various depictions of centaurs or horses throughout media and history. 

Some of the more popular or at least what I know are Disney's Fantasia, Chronicles of Narnia (BBC and Disney), and a Wrinkle in Time. 

For horses, we can look at My Little Pony, Spirit Stallion of Cimarron, again Disney's Fantasia, or the myriad of horse characters from animations. 

 

These depictions of centaurs and horses (particularly in animation) can simplify the design of the horse in ways that may make the creation of our costume design much easier. Pay attention to how they handle leg and hoof anatomy!

Simplify the Horse

This still "reads" as a horse/pony
The IDEA of a horse can be easier to construct than something more realistic. If you think of My Little Ponies or a blocky horse toy, you can see that perhaps it's not so hard to make a horse. 
In this case, there are no hooves and the part where hooves would be has a lot of surface area. There are no visible knees or fetlocks (ankles). I've seen a few builds that just have straight tubes or cylinders for the horse legs and that works!

Otherwise, you're likely to try to imitate the anatomy of a horse's legs and hindquarters. Which can be quite the feat. The bends and narrowness of the legs can be tricky to balance out and often are not strong enough on their own to support the weight of the costume (even with a frame inside.) Then there's also the fact that our human legs, especially around the calves, can be meaty. Much bigger than a horse's cannon bone, which is mostly tendons and bone...no meat. VERY skinny. So, keep that in mind when creating your hind legs so the 4 legs together look to be part of one animal. It can look odd to have beefy front legs and skinny back legs. (I know some people are blessed with thin legs and you likely wouldn't have to worry about this for a child's costume.) 

That should cover the idea of the overall design approach. Whether you're trying to go realistic or cartoony. (I don't know if everyone puts this much thought into it but I do.) 

Hot to Trot or Not?

It's very cool to see the hind legs move with the front legs. But it is more challenging. Having pre-posed legs or static legs are great because if you're having a photo taken, who's going to know they don't move? Now static legs will basically need to be dragged around. You can design it so the hind legs don't quite reach the ground. Otherwise, office chair wheels or small wheels attached to the legs can make the costume a bit more mobile. 

Moving legs can be attached to a wheel as well or more of a marionette style with fishing wire pulling the legs. 

Now the inconvenient thing about any centaur costume is that stairs are a pretty daunting. Knowing the terrain or venue you will attend might affect how you make this. 

Adjust the Frame Rate

The basic idea of the costume is to wear the horse body like a tail, but the longer the tail the heavier it gets and heavy costumes will drag along the ground. So most of builds of centaurs use a frame or armature of sorts to distribute the weight, create the basic shape and hold everything in place. 

The very basic is what I like to call the "H" frame or the Table. 
PVC table frame

The idea here, the human legs account for one pair of legs on the table and the frame provides the others. The hind legs go straight down or stay static. If you are attempting a more realistic horse or an ambulating costume, the hind legs become more complicated. They require joints. And it can help to have a bit more frame to distribute weight because jointed legs are generally NOT strong enough to stand on their own. This is where I see the more "box kite" type frames. 

Boxes to rest on the bum and help round out the barrel (tummy).
How you attach the frame helps distribute the weight. You can make something like suspenders that hang from the shoulders. Lots of folks prefer to do something that stays around the waist or hips. 
The benefit of a suspender design is it will help support moving legs. 

Top Me Off

How you dress the human half can help blend the human and horse halves. It can also hide belts or other connection points. A lot of costumes tend to be topless or minimal. Sometimes consider making a mane that runs down your human back can be a method of hiding connection points. Horse Blankets or long dresses can hide a multitude of sins. 

Roleplaying a Centaur at Magic School


We can get more into this later. 

Common Challenges

In my viewing of centaur costumes, I noted a few things that make the horse half seem a bit off. These are things I would want to avoid in my build but to be fair, these are acceptable defects due to the complex nature of this concept. 

1. The Droop/Saggy Backend
This has to do with the weight of the costume and only suspending things from the waist. To look at a fursuit example, if you have a large tail that weighs a few pounds, it will likely drag on the ground if you only attach it with one belt. But with a belt and suspenders, the tail can be lifted aloft more easily. 

In our centaur the solution for this is multi-faceted. You could use belts and suspenders to help distribute more weight. You could prop up the back half with the armature. There are ways to use extra supports like using the tail as a kickstand to give the backend a little lift. 

2. Tucked Back Legs
One way this happens is simply a misunderstanding with what horse hind legs look like and how they behave. Setting the hock at an angle is more appropriate for cats and dogs than for horses. 





Next, we can discuss how we can take some of these design decisions into character concepts. 

Comments

Popular posts from this blog

Costume Fabric Cheat Sheet: How to Pick Fabric for your Costume

 In the previous post , I laid out how to describe different aspects of fabric when trying to find a good fabric for your costume. This post will go over ways to apply those terms and actually pick out a fabric for your costume. I will attempt to teach by examples.  4 Avenues of Research Cheat! I mean...look at other cosplays. You can often find images of photoshoots which make for better references than illustrations. If you are lucky, the costume maker may have posted a journal about how they made their costume or at least list the materials they used.  Check for Suggestions in Sewing Patterns Sewing patterns will list suggested fabrics to use for the costume. Pop those terms into a search engine and see the results.  Historical, Cultural, or Real Life Examples With a search engine or books, you can find out about how clothes were made back in the day or what materials are used around the world. You can also check the tags on your clothes to see what it's made of.  Narrow down to

Hakama Series - Hibakama (Scarlet Hakama)

The bright red hakama with a white kimono is a common sight in both anime and video game characters. Shrine maidens or Miko also wear this combination of colors when they work at Shinto shrines. Honestly, there is a LOT of history and cultural significance wrapped up in this one.  Anime/Games: Inuyasha, Genshin Impact, Sailor Moon,  So let's talk Design. Design Considerations Cultural Significance This is one I'd pay attention to if I was creating a character of my own. I assume that already created characters have had this research done and have taken their artistic license.  Some of the research taught me a few things: The color is technically scarlet or vermillion, not "red". 🤷 Miko are not part of the Shinto clergy. Sometimes they are just seasonal workers.  Generally, Miko are young women in their teens or early 20s. After a certain age, they wear different colors.  This was based on Heian nobility colors and fashions.  Color Like I said earlier, the color is ve

Costume Design: Guiding Principles

Part of designing costumes is finding a way to pick from many solutions. Limiting these choices can be the art of design.  I have some of my own "Guiding Principles" or Design Principles when it comes to costume design. Some of these constraints are based on non-mutable factors. (Or currently difficult to change.) The fun ones are a bit on the arbitrary side. These are self-imposed limitations for the costume that as a designer I decide to apply to any given costume.  The point of these principles is to help you make a final decision if you are paralyzed by many choices. I may get hung up on some pretty silly things, so at the very least, this helps me move forward and kind of imply that I had a plan all along.  Immutable Design Principles We might run into some touchy subjects here but whatever, here we go! Immutable principles are either constraints your life situation has you in at any given time or core beliefs about what you wear. This can mean things like religious beli